TRAITS

FILE NAME: “data_traits.json”

FILE HEADER: “traits”

NOTE: Trait modding is a little limited. You can mod existing traits however you like, but you can only add up to 9 new traits. If so, use “custom1” as the id (“custom2”, “custom3”, etc. up to 9).

NOTE: Any new trait title will then need to be added directly in the localization file under “trait_custom1”, for example. You do not need to add a reference to it in the “data_traits.json” file though.

FIELD

FORMAT

DESCRIPTION

id

Text (string)

This is a unique identifier to use as reference.

conditions

Group (list of strings)

Conditions necessary for this trait to be added to a character. Check list of conditions here.

chances

Number (int)

Chance of this trait being added to a newly spawned character. 0-100