DILEMMAS: RANDOM

FILE NAME: “data_dilemmasRandom.json”

FILE HEADER: “dilemmasRandom”

FIELD

FORMAT

DESCRIPTION

pack

Text (string)

What pack does it belong to. No effect yet, but may be used in the future.

id

Text (string)

This is a unique identifier to use as reference.

title

Text (string)

Key of gig’s name in localization file.

description

Text (string)

Key of gig’s description in localization file. Currently not in use, but may be in the future.

chances

Number (int)

 

conditions

Group (list of strings)

Conditions necessary in the Agent (player) in order to trigger this dilemma.

target1Type

Text (string)

The first target’s type (actor, director or studio).

button1

Text (string)

Key of button text in localization file.

outcome1

Text (string)

Key of outcome text in localization file.

conditions1

Group (list of strings)

The first target’s conditions for this dilemma to be triggered.

actions1

Group (list of strings)

Actions triggered when first option is selected.

target2Type

Text (string)

The second target’s type (actor, director or studio).

button2

Text (string)

Key of button text in localization file.

outcome2

Text (string)

Key of outcome text in localization file.

conditions2

Group (list of strings)

The second target’s conditions for this dilemma to be triggered.

actions2

Group (list of strings)

Actions triggered when second option is selected.