CUSTOM DIRECTORS

FILE NAME: “data_customDirectors.json”

FILE HEADER: “customDirectors”

NOTE: When creating a customized avatar, you may use the character creation screen in the start menu of the game as a reference. On the right, you can take note of the number displayed in each field to use as a reference when filling in this file.

FIELD

FORMAT

DESCRIPTION

pack

Text (string)

What pack does it belong to. No effect yet, but may be used in the future.

id

Text (string)

This is a unique identifier to use as reference.

firstName

Text (string)

First name of custom director (not localized).

lastName

Text (string)

Last name of custom director (not localized).

stars

Number (int)

Star level of director. Goes from 0 to 50. Ideally in steps of 10.

favFormat

Text (string)

The director will most likely work in projects in this format.

favGenre

Text (string)

The director will most likely work in projects in this genre.

gender

Text (string)

Gender (male or female).

age

Number (int)

Director age.

birthweek

Number (int)

May choose from 1 to 42. Week of the year in which the director celebrates birthday.

deathAge

Number (int)

Age at which director will die (can be influenced by events). Once the director celebrates this year’s birthday, a random month will be chosen as their death date.

cultureID

Text (string)

The culture this director belongs to (must exist in “data_cultures.json”).

countryID

Text (string)

The country of origin of this director. Will display flag if it exists.

backgroundColorIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.

skinColor

Number (double)

0.0 = very light skin, 1.0 = very dark skin

wrinkles

Number (double)

This will determine how prominent wrinkles are on this character. It may change with age. It is suggested you use a maximum of 0.5, but you can go higher if you like (maximum 1.0).

eyesIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.

glassesIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.

clothesIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.

clothesColorIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.

hairIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.

beardIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.

hairColorIndex

Number (int)

May use the character creation screen in the game to retrieve the corresponding number.