COUNTRIES

FILE NAME: “data_countries.json”

FILE HEADER: “countries”

FIELD

FORMAT

DESCRIPTION

pack

Text (string)

This determines which ‘campaign’ it belongs to. Shouldn’t have an effect on the game, but fill in for safety.

id

Text (string)

This is a unique identifier for other scripts to use as reference.

title

Text (string)

Key of country’s name in localization file.

flagID

Text (string)

Name of flag used (generally country name without spaces and all lower caps).

culturesID

Group (list of strings)

“id” of cultures that will determine what type of ethnicities (skin colour and name origins) the people in this country will have.

festivalsID

Group (list of strings)

“id” of festivals that will be triggered in this country.

currency

Text (string)

Currency symbol used in cash (ex. “$”).

exchange

Number (double)

Exchange rate with US dollar to automatically convert cash.

behindAmount

bool

Value is either false or true (without “”). Defines if currency should be shown before or after numbers.

favSkill

Text (string)

Values are either “singing”, “dancing”, “riding”, “combat”, “accents”. Improves likelihood of actors having this skill.

🠐 CITIES